Spells, effects, and level requirements as follows: Mend- 65 magical required, heals 15 percent of participant's hitpoints. Heal- 78 magic demanded, heals 20% of player's hitpoints and reduces all toxin damage dealt by two for each hit RS 2007 Accounts. Save85 magic required, heals 25 percent of player's hitpoints, decreases all reoccurring damage, (toxin, Morgan's Javelin spec damage) by 4. Resurrect: 92 magic required, heals half of the hitpoints dropped by the person, cures all reoccurring damage completely and prevents poisoning for next minute.
These charms may be utilised in two ways. The healer can use them directly on the individual they want to heal. This works well, but is dangerous for the healer since it may mean straying from the base, (Healers cannot be murdered while inside their base. Any attacks on them will only render zeros. That said, should they venture outside their base to heal players, then they risk death just like any other player.) .
Another alternative is to cast the spell through the heart stone. Being blessed with enormous power, the heart stone can send the magic over the whole battlefield to its intended goal. This method has a 15 second cool down to the heart to regenerate its power. If the hearthstone has greater then 250 hitpoints the cool down time rises , up to 30 minutes if the stone reaches 500 hitpoints.
The cool down also drops when it is lower then 250 hitpoints, all the way to 3 seconds if the stone is at or below 50 hitpoints. It provides the power for every player to live, with no their hitpoints will immediately drain to zero OSRS Fire Cape for sale. The rock is the goal of the opposing teams attackers, for when it dies, the game is over.
|